From October 22 to 25 and located at the heart of Paris, the Game France Pavilion brings together more than 30 games and studios to celebrate the full diversity of French video game creation across a 300 sqm exhibition space.
From October 22 to 25 and located at the heart of Paris, the Game France Pavilion brings together more than 30 games and studios to celebrate the full diversity of French video game creation across a 300 sqm exhibition space.
Paris Game Biz 2026: Video Game B2B Event & Matchmaking in the Heart of Paris
Launched in 2024 by Capital Games, Paris Game Biz quickly established itself as France’s leading international B2B video game event, with a strong focus on collaboration between studios and industry players. The two-day event is designed to foster high-level networking and deal-making opportunities. On October 20 and 21.
Developed between Paris and Montpellier, “Clair Obscur: Expedition 33’’ has already sold over 3.3 million copies just a month after launch. Blending artistic inspiration, technical ambition, and rapid global success, this debut title from Sandfall Interactive is the result of a long creative process.
“Dead Cells’’: animated adaptation of the game hits the small screen
Widely praised on PCs and video-game consoles for seven years, “Dead Cells’’ is now available on the small screen as an animated series for the ADN platform. This adaptation results from the collaboration of two French studios: the independent developer Motion Twin and the animation studio Bobbypills. How did the “Dead Cells: Immortalis’’ project originate? And how did the two studios work together to turn the video game into a series? Let’s take a closer look.
French studio Awaceb’s game “Tchia” on the up and up
Building on its success on PS4 and PS5 since its release on PlayStation Plus, “Tchia’’ invites players to an open-world adventure largely inspired by New Caledonia, homeland of its developers. Its game director Phil Crifo, who also co-founded the studio Acaweb, discusses the challenges of making it.
The largest European video game trade show returns for its 15th edition at the Koelnmesse in Cologne. The CNC will attend the event from August 20-22, to promote the video game industry and present the Game France label. The program includes conferences, previews, and professional meetings.
How do you adapt a video game for the screen?
What makes a successful video game adaptation? Should you take on board all the codes of gaming or move away from them? And what about French know-how in this particular field? We asked Pascal Charrue, co-founder of the animation studio Fortiche Production (the Arcane - League of Legends series) and Anthony Roux, founder of the Ankama studio and director of the Dofus film and the Wakfu series.
The CNC at the Game Developers Conference
The international event for game developers will take place from March 18th to 22nd in San Francisco. The CNC will be present to highlight French studios as well as the Game France label.
Dordogne, the story behind a watercolour video game
Dordogne is like nothing else. Drawn in watercolour, the game from the studio Un Je Ne Sais Quoi (associated with Umanimation) tells the story of Mimi, a young woman of 32 whose grandmother has just passed away. She travels to her house in the Dordogne to evoke memories of the last summer she spent there when she was 12, and where a number of riddles have left behind by Mimi's grandmother for the player to solve. Developed by a team of over thirty people, Dordogne is the brainchild of Cédric Babouche, founder of Un Je Ne Sais Quoi and director and artistic director of numerous animated films: "I was thinking about how to tell stories in a way other than through cinema and television. I also wanted to have much more control over the narrative and be less dependent on the choices of broadcasters. What video games offer are precisely that, a total freedom. Alongside founder and CEO of Umanimation, Aymeric Castaing, he takes a look back at the genesis of Dordogne and the interest it has generated among foreign audiences.
French productions shine at The Game Awards 2022
The video game Stray, developed by Montpellier-based BlueTwelve Studio, won two awards at the ceremony held in Los Angeles on Thursday, December 8.